Virtual Academy: Teaching & Learning using TCS ERP
Dr.Ajit Kumar Shukla,
Director and Dean,
School of Engineering,
In a typical traditional classroom, what happens during class is mostly information transmission. Information transmission means the instructor gives a lecture and students listen and take notes. In such class rooms students don’t pay utmost attention to the instructors’ lecture and the students who listens the class assume that they can understand because they can follow the lecture. This is a big drawback with the lecturing model and even if we improve on lecturing.
Flipped classroom is nothing but a student doing some activity outside of class, student doing some preparatory activity such as watching a video or reading some material before coming to the class and doing a lot of active learning on that material in the class. As a result of which, the flipped classrooms that incorporate active learning, automatically get the benefits of this active learning strategies. In active learning, the instructor creates carefully designed activities that require students to talk, write, reflect and express their thinking. This helps the students go beyond listening, copying of notes, and execution of prescribed procedures. The students actually take ownership of their learning.
In a flipped classroom, the in-class time can be devoted to tasks that promote active learning, since this information transmission part of the class happens before the students come to the class. The class time will be spent in assimilation rather than information transmission. Because of this the class time will be spent in the higher cognitive levels of apply, analyze and create, on that topic rather than lower levels of recall and understand. The other advantages of flipped classroom activities are that students are now encouraged to ask exploratory questions and delve beyond the core curriculum.The flipped class room transforms the students from passive listeners to active learners.
Prof. Alex Chacko C
Department of Mechanical Engineering
Vidya Academy of Science and Technology
Augmented reality is the integration of digital information with the user’s environment in real time. Unlike virtual reality, which creates a totally artificial environment, augmented reality uses the existing environment and overlays new information on top of it. One of the first commercial applications of AR technology was the yellow “first down” line that began appearing in televised football games sometime in 1998. Today, Google glass and heads-up displays in car windshields are perhaps the most well-known consumer AR products, but the technology is used in many industries including healthcare, public safety, gas and oil, tourism and marketing.
AR applications for smart phones typically include global positioning system( GPS) to pinpoint the user’s location and its compass to detect device orientation. Sophisticated AR programs used by the military for training may include machine vision, object recognition and gesture recognition technologies.
“Users can control the display of these data glasses with their eye movements”
This is rather different from virtual reality. Virtual reality means computer- generated environments for you to interact with, and being immersed in. Augmented reality (also known as AR), adds to the reality you would ordinarily see rather than replacing it. Augmented reality is often presented as a kind of futuristic technology.
Dr. Deeksha Bhardwaj
Asst. Prof. & Head of Computer Engineering Dept.
G.H Raisoni Institute of Engineering & Technology, Wagholi, Pune.